Japanese · Chinese · French · Spanish · Swedish
Run through
the right word.
An endless runner where the sign above the road says いいえ and the three gates say no, yes and I. Take the right lane and you keep going. Take the wrong one and you lose a heart, and the game shows you what it meant.

What happens on a run
You don't open a lesson. Words turn up on the road, and the road decides when you've seen one enough.
- 1
A new word stops the road
When a word is new, everything freezes. You hear it, then guess what it means. No timer, nothing coming at you.
Already know it? Tap A little or Well. Words you know well skip ahead and get checked again in a week.

- 2
Keep the hooks that work for you
Every word comes with three memory hooks: what it sounds like, what it looks like, and a small silly scene.
Tick the ones that click, as many as you like, or write your own. They come back whenever you need them.

- 3
Get one wrong and it comes back
A wrong gate pauses the road and shows the right word with your hook. Then the word returns a few gates later, again later that run, and again on the days below until it's yours.
Newfirst sightMet10 minLearning1 dayFamiliar3 daysStrong1 weekMastered3 weeks - 4
Between streets, play something else
Game gates open bonus games, and every one is played with your words: Dart Spin, Tower Stack, Word Train, Word Snake, Beat Tiles and twelve more.
They're all in the Arcade too, for when you just want five minutes.

Pick a language. Say hi.
- こんばんはkonbanwa · good eveningJAPANESE
- 你好nǐ hǎo · helloCHINESE
- mercimehr-see · thank youFRENCH
- holaoh-la · helloSPANISH
- hejhey · hiSWEDISH
The first 500 words of each, every one with audio. Japanese can start in kana or romaji and Chinese in pinyin, until you're ready for the characters.
Six streets to run. Your first word is about a minute away.
Sakura Street, a seaside boardwalk, a market town, a neon city, a snow village and a festival park.